
Artificial Intelligence in Games (English, Roberts | Paul)
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About the Book
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversa…
ISBN: 9781032033228
Book Specifications
| ISBN-13 | 9781032033228 |
| ISBN-10 | 1032033223 |
| Publisher | CRC Press |
| Category | AI & Machine Learning |
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